If it were Soulsian through and through I could accept that happily, but it's the switching, the janky flow, that prevents this. Same goes for the wonderful hand-feel of a well-landed combo that sprays fire, lightning and chains everywhere in a shower of joyous ultra-violence, versus the stilted annoyance of an ever-so-slightly mis-timed dodge that results in three near-lethal thumps from whichever big lad you were trying to run past on your long trek back to your sixth grim attempt at a thoughtlessly-checkpointed boss. Same goes for the gorgeously gloomy and artistically ambitious environments which house bosses, versus the almost noughties MMO-ish cyclic blandness of the general combat areas. I find it hard to equate the merry old time I had pummelling rotting angels in wide-open wastelands with getting repeatedly ganked by swarms of bugs down in the claustrophobic subway section. One moment demonic fantasy, third-person hack'n'slash action game Darksiders III is a From-style, purgatorial survival-ramble of precision dodging (but in far less canny levels), the next it's wanton, joyfully overpowered carnage. Sometimes it works, sometimes it doesn't, and sometimes Ian Loredump shows up uninvited and ruins everything. "Nah, man, just like, have a good time all the time." Susan and Kevin are both dear friends of mine, but boy, oh boy do they not get on.ĭarksiders III often plays like a valiant attempt to create a truce between the two of them. Kevin Diablo rolls his bleary eyes and leans back in his chair. You just end up wondering why the hell you are playing this specific version of Darksiders III on a big screen when there are cheaper (and better) ports of the game in other platforms."Practice and penance!" snarls Susan Dark Souls, slamming a gnarled first into the table. Darksiders III is all about precise button pressing and reacting to your enemies’ incoming attacks, making the game unnecessarily more challenging as a result. Sure, you’re getting a slightly improved resolution, slightly less compressed sound (allowing you to enjoy listening to Phil Lamarr going nuts as the merchant Vulgrim even more), and better textures, but this all comes at the cost of an even jankier framerate. ![]() The problem lies in how the game performs in docked mode. It’s nowhere near as good as Dark Souls on the Switch, though. ![]() Given the portable mode’s smaller screen size, you can mostly ignore the reduced textural quality and geometry, resulting in a somewhat enjoyable, albeit very janky, Souls-esque experience. If you play the game on handheld mode, it mostly manages to achieve 30 frames per second, albeit with some uneven pacing. The framerate, which was the game’s main issue back in the day, is still a mixed bag, but truth be told, it all depends on how you decide to play it. The problem lies on the janky framerate, especially on docked mode. It is a commendable effort to see it running on the Switch, but at the same time, it had to suffer a lot of setbacks.ĭarkisders III features a great combat system. That means that Gunfire Games had to figure out how to make this game run on what’s essentially super dated mobile hardware for 2021’s standards. It wasn’t even the lowest common denominator used as the developers’ foundation back in the day. I love the damn thing, but there are some games that just weren’t created with that system in mind. That was to be expected, right? This is the Switch we’re talking about. It’s nice that this exists on the Switch, but let me warn you right from the get-go: any other previous version of Darksiders III is a lot better than this one. It was originally released with a plethora of issues on previous platforms, and it garnered such mixed reviews from critics that we’ve always thought THQ Nordic just wanted to move along and forget that this game had ever been a thing. ![]() Just like Wolfenstein II, The Witcher 3, and The Outer Worlds, this is the kind of game you wouldn’t even consider being ported to the Switch. ![]() For all intents and purposes, this game should not exist.
0 Comments
Leave a Reply. |